is a game in which the players meet and get to know two or three things about each-other.
Author / alexzakkas
Toys & Traces
Toys look forward, they want to play: stick, ball (stone), rope and bag are among the most basic things used as toys
Traces point backwards in time, they register a past event: a hairy hair clip, a chewing gum stuck under the desk, a stone smoothened by steps
A Dark Room – a cybertext game
Tactics for appearing not to have lost control
- Pretend it never happened
- Act utterly surprised
- Shamelessly repeat it
- Pretend it was fully intentional
- Blame it on Force Majeure
- Do something else, totally irrelevant and unexpected, in order to randomise the occurrence.
- Excessively praise others for not having lost control
The Girl Chewing Gum
About blurring the ‘magic circle’ of the game and the distinction between game and narrative.